Further Rules – Currency, Tax, Tolls & Trade

Currency (Coin) – 10 Coin (Gold), 5 Coin (Silver) and 1 Coin (Copper) – Currency may change

Starting Coin – Every participant is given Coin enough of pay: -
Kinship Tax, 3 normal town gate tolls and 30 coin spending money per night of stay

Kinship Tax - generally the amount paid into the outlaw groups coffers/treasure chest by every member of that group, still alive (not serving as a Monk or with the Militia) at 12.00noon every day.
. . The killing of other group members is therefore best done between 09.00am and 12.00 noon.

Township Tax – amount collected from the group’s coffers by the town treasury, under armed guard, at 1.30pm every day. Stays the same every day no matter who dies and joins other groups.
. . The more depleted becomes the group, the more crippling this tax becomes.

The above two taxes will be altered to balance treasury and group income if numbers are unequal at the start of the enactment game as in the example table below: -

Group Number at Game Start Kinship Tax Amount to Groups Coffers Township Tax Amount left in Groups Coffers
Pirates/Buccaneers 150 10 Coin 1,500 Coin 300 Coin 1200 Coin
Smuggler/Wreckers 125 12 Coin 1,500 Coin 300 Coin 1200 Coin
Outlaw/Trappers 100 15 Coin 1,500 Coin 300 Coin 1200 Coin
Robber/Bandits 170 9 Coin 1,530 Coin 300 + 30 Coin 1200 Coin
To Town Treasury       1230 Coin  

Justice Tax - An additional tax of 5coin per group member in jail will also be levied at 1.30pm.
. . “Jail- Breaks” arranged before this time will prevent payment of these taxes.

Musket & Pistol Discharge Tax – will also be collected at this time in accordance with the records of Monk/Referees. 10coin per discharge from any firearm shot by a member of that group.

Gate Tolls – every participant, or member of public, has to pay to enter the central town hub. This will be set at 1coin, so as not to discourage free movement and trade. Gate coinage will be regularly collected by the town treasury, under armed guard, at 12.00 noon, 2.30pm and 5.00pm.
. . Outlaws could take over a gate; raise the toll for entry, impose another for exit, others for entry or exit with certain goods, and grant free passage for members of there own group.

Purchase from Merchants and Traders – all products, food and drink, will be paid for with real money plus the amount of Game Coin the trader wishes to additionally charge.
The starting rates are 5coin per food & drink item, and 10coin for all individual goods purchased.
Traders wishing to give sales incentives may display alternative, reduced rates of game coin, but may also wish to secretly/verbally reduce them to certain favoured outlaw groups.
. . This would occur if taken over or paying protection to an outlaw group. A group may also try to gain more game coin by asking the trader to put up rates, on certain rare or exclusive items.
. . This must be done with the trader’s consent – the game cannot interfere with real trade.

So as to allow traders to buy-in contraband and be robbed of game coin at anytime, they get secret deliveries of a 100 coin at 10.00am, 12.00noon, 2.00pm and 4.00pm every day – these deliveries cannot be robbed in transit, and are also made as a way of minimizing the affect of any coin paid in purchases, on the swelling any single outlaw group’s coffers.

Traders Tax – 200coin is collected, under armed guard, every day at 3.30pm, from all traders by the town treasury. Traders who are unable to pay this sum, because of robberies and/or greedy protectors, will be closed down, with the loss of all contraband. They will then be “re-opened under new management” – the same trader in disguise, but not subject to any old trade/protection agreements. The confiscated contraband is taken to the Town Treasury. . . This can be robbed by enterprising outlaws, who may have deliberately robbed the trader prior to tax collection to get rid of the previous protectors.

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