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PIRATE, SMUGGLER/WRECKER, OUTLAW/TRAPPER & ROBBER/BANDIT Who & What –
All participating re-enactors, role-players, historical enactors, actors, referees and others are divided into 5 opposing groups: -

4 outlying, outlaw encampments: -

Pirates Tricorn hats as from Pirates of the Caribbean
Smuggler/Wreckers Hoods and Bandannas as from Jamaica Inn and Moonfleet
Outlaw/Trappers Fur Hats or Feathers as Old Colonials and Last of the Mohicans
Bandit/Robbers Tam-o’shanters, kilts & trews as from Lorna Doone


1 central Town-Hub comprising:-

Militia/Revenue White Wigs & Red/Blue Coats assisting the Town Treasury & Magistrates in Tax & Toll collection, seizure of contraband, the arrest and bringing of outlaws to justice.
Traders/Civilians Living History & authentic looking all capable of being robbed (of game coin only), extorted and used to sell contraband.

Also includes:

 

 

 

 

 

 

 

a Tavern where serving wenches and dancing girls may give away secrets.
a Casino with croupiers and “good luck girls” that cannot be trusted.
a Liquor Store that will sell all styles of contraband and moonshine.
a Gun Shop with deliveries that can be robbed of basic weapons/ammunition
a Town Treasury and
a Bank, both of which can be robbed, of their deliveries and collections.
3 Town Gates, all of which can be taken over and extra tolls charged
a Marketplace where groups can compete in selling sponge based missiles
for the stocks, and contraband souvenirs could be robbed before they reach market
a Courthouse where witnesses and members of the jury can be bribed.
and where all wanted posters are published
a Jail, stocks, “block” and “wall” where outlaws get their “just desserts” and
where last ditch rescues can be attempted
a Surgery where participants will receive their disfigurements, if not in above.
Monks Brown and Green Habits Ref/Administer the game as well as First-Aid
  a Monastery (game control) All participants are photographed so Wanted Posters and Gravestones can be produced
  a Chapel (front of monastery) where league tables of individual participants are presented as in war memorials.
Steal the religious icons at your peril.
 

a walled Graveyard, where all those killed and executed are buried.

 

 


Here Mortrooms grow on the graves, the night after interment. These can be harvested, and made into the outlawed drug, Mortalis, This, when administered, prevents death from mortal wounds, and limbs from being amputated. However, those given the drug are then enslaved to those who supply it (dose every 3 hours), or they’ll die.

 

Winners of the Weekend . . . . . . . . The Outlaw Group, having the highest value in game coin, game tagged costume jewellery,
medals, contraband and the most worth in wanted outlaws, by the end of the game.
The Individual Outlaw, who has become the “Most Wanted”, with the highest price on their head, by the end of game.
The Individual Soldier, who gains, through their brave actions, the highest honours and rank by the end of the game.

 

How Outlaw Groups acquire the highest value in
Game Coin, game tagged Costume Jewellery, Medals and Contraband:

By robbing the visiting Public of the Game Coinage they are given when visiting the event: -
All public will be given 4 pouches of coin: -
3 pouches of 1 x 10coin, 2 x 5coin, 10 x 1coin, which they can give to robbers. and,
1 pouch of 5 x 10coin, 10 x 5coin and 20 x 1coin, for paying tolls and spending with traders
only of game coinage and only one pouch at a time
By robbing other game Participants of their Game Coin, game tagged Costume Jewellery & Medals
By robbing Traders of Game Coin, game tagged Costume Jewellery, Medals and Contraband
only of game coin and products as indicated by trader
By robbing the Gun Shop, Liquor Store, Tavern or Casino and there deliveries of appropriate coin and merchandise as indicated by the proprietors
By extorting payment for protection from Traders – negotiable and highly competitive
By landing/recovering the most Contraband on the Saturday Preliminary Plunders
By selling Contraband via Traders either willingly or after in-game “take-over”
By “taking-over” the Liquor Store to take a cut of its sales in game coin and making sure it only sells your groups contraband and moonshine
By “taking-over” the Tavern to take a cut of its sales in game coin and making sure
it only sells your groups contraband and moonshine, plus, taking a cut of wench and dancing girl tips
By “taking-over” the Casino to take a cut of its sales in game coin and making sure
it only sells your groups contraband and moonshine, plus, taking a cut of “lucky mascot girls” tips and perhaps forcing these girls and croupiers to sneak thieve off the game tables.
By “taking-over” a Town Gate and collecting all tolls or imposing your own
By “taking-over” an Area and charging for all movement in that area
By selling in the Market Place sponge missiles, for throwing at stocks, and contraband souvenirs, with aid of girls from the Tavern, or Casino, if you control.
By harvesting Mortrooms and
By selling Mortalis the illegal Drug that can prevent death from mortal wounds, the amputation of limbs, but which enslaves the user to the supply chain.
By collecting bounty on Rival Outlaws and also taking them out of the race to be the “most wanted”
By attacking another outlaw groups’ Encampment to rob them of their Treasure Chest hoard of game coin, game tagged Costume Jewellery, Medals plus all their contraband (all must be stored in a known place – 30% of which can be buried/hidden a day) all the most wanted in that encampment can also be captured/killed.
These attacks will become more, or less likely, as the weekend progresses - as groups become more desperate to win, or as they become more unassailable.
By attacking, robbing or delaying another outlaw groups’ hoard from reaching Coin-Count.

How individuals become the “Most Wanted”

The Militia try, and have incentives, to spot crimes in process and make arrests, there and then.

Where this does not happen, victims and witnesses – the Public, other Participants and Traders, are encouraged to give a description of the perpetrators (by looking through every players photos, as ordered by; outlaw group, sex, height, skin, hair & eye colour). A wanted poster is then “drawn-up,” with suitable reward, and posted outside the court house, in the marketplace, outside the tavern and at each encampment. The Militia will then march into the outlaw encampment to try and arrest the perpetrator(s) – if they feel strong enough to do so – or they will wait to be notified that they have passed through one of the town gates.

To become the most wanted, perpetrators will want their victims to know which outlaw group they are from, and who exactly they are.
However, if not wishing to be arrested, or have too many bounty hunters after them, wearing a disguise and/or another outlaw bands signature hat could be a better idea. If discovered and really recognised they will rightfully be attacked or arrested for attempted fraud.

Most outlaw groups will seek to keep their “Most Wanted” criminals alive and out of jail for coin count.

© Copyright 2007

FOR PIRATICAL & SWASHBUCKLING ROLE-PLAYERS & RE-ENACTORS

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