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PIRATE, SMUGGLER/WRECKER, OUTLAW/TRAPPER & ROBBER/BANDIT Who
& What –
All participating re-enactors, role-players, historical enactors,
actors, referees and others are divided into 5 opposing groups:
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4 outlying, outlaw encampments: -
| Pirates |
Tricorn hats |
as from Pirates of the Caribbean |
| Smuggler/Wreckers |
Hoods and Bandannas |
as from Jamaica Inn and Moonfleet |
| Outlaw/Trappers |
Fur Hats or Feathers |
as Old Colonials and Last of the Mohicans |
| Bandit/Robbers |
Tam-o’shanters, kilts & trews |
as from Lorna Doone |
1 central Town-Hub comprising:-
| Militia/Revenue |
White Wigs & Red/Blue Coats |
assisting the Town Treasury & Magistrates in Tax &
Toll collection, seizure of contraband, the arrest and bringing
of outlaws to justice. |
| Traders/Civilians |
Living History & authentic looking |
all capable of being robbed (of game coin only),
extorted and used to sell contraband. |
Also includes:
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a Tavern where serving wenches and dancing girls may give
away secrets.
a Casino with croupiers and “good luck girls” that
cannot be trusted.
a Liquor Store that will sell all styles of contraband and moonshine.
a Gun Shop with deliveries that can be robbed of basic weapons/ammunition
a Town Treasury and
a Bank, both of which can be robbed, of their deliveries and
collections.
3 Town Gates, all of which can be taken over and extra tolls
charged
a Marketplace where groups can compete in selling sponge based
missiles
for the stocks, and contraband souvenirs could be robbed before
they reach market
a Courthouse where witnesses and members of the jury can be
bribed.
and where all wanted posters are published
a Jail, stocks, “block” and “wall” where
outlaws get their “just desserts” and
where last ditch rescues can be attempted
a Surgery where participants will receive their disfigurements,
if not in above. |
| Monks |
Brown and Green Habits |
Ref/Administer the game as well as First-Aid |
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a Monastery (game control) |
All participants are photographed so Wanted Posters and Gravestones
can be produced |
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a Chapel (front of monastery) |
where league tables of individual participants are presented
as in war memorials.
Steal the religious icons at your
peril. |
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a walled Graveyard, where all those killed and executed
are buried.
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Here Mortrooms grow on the graves, the night
after interment. These can be harvested, and made into the outlawed
drug, Mortalis, This, when administered, prevents
death from mortal wounds, and limbs from being amputated. However,
those given the drug are then enslaved to those who supply it
(dose every 3 hours), or they’ll die. |
Winners
of the Weekend . . . . . . . . The Outlaw Group, having
the highest value in game coin, game tagged costume jewellery,
medals, contraband and the most worth in wanted outlaws, by
the end of the game.
The Individual Outlaw, who has become the “Most Wanted”, with the highest
price on their head, by the end of game.
The Individual Soldier,
who gains, through their brave actions, the highest honours
and rank by the end of the game. |
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How Outlaw Groups acquire the
highest value in
Game Coin, game tagged Costume Jewellery, Medals and Contraband:
By robbing the visiting Public of the Game Coinage they are given when visiting the event: -
All public will be given 4 pouches of coin: -
3 pouches of 1 x 10coin, 2 x 5coin, 10 x 1coin, which they can give
to robbers. and,
1 pouch of 5 x 10coin, 10 x 5coin and 20 x 1coin, for paying tolls
and spending with traders
only of game coinage and only one pouch at a time
By robbing other game Participants of their Game Coin, game tagged Costume Jewellery & Medals
By robbing Traders of Game Coin,
game tagged Costume Jewellery, Medals and Contraband
only of game coin and products as indicated by trader
By robbing the Gun Shop,
Liquor Store, Tavern or Casino and there deliveries
of appropriate coin and merchandise as indicated by the proprietors
By extorting payment for protection from
Traders – negotiable and highly competitive
By landing/recovering the most Contraband on the Saturday Preliminary Plunders
By selling Contraband via Traders either willingly or after in-game “take-over”
By “taking-over” the Liquor Store to take a cut of its sales in game coin and making sure it only
sells your groups contraband and moonshine
By “taking-over” the Tavern to
take a cut of its sales in game coin and making sure
it only sells your groups contraband and moonshine, plus, taking
a cut of wench and dancing girl tips
By “taking-over” the Casino to take a cut of its sales in game coin and making sure
it only sells your groups contraband and moonshine, plus, taking
a cut of “lucky mascot girls” tips and perhaps forcing
these girls and croupiers to sneak thieve off the game tables.
By “taking-over” a Town Gate and collecting all tolls or imposing your own
By “taking-over” an Area and charging for all movement in that area
By selling in the Market Place sponge missiles, for throwing at stocks, and contraband souvenirs,
with aid of girls from the Tavern, or Casino, if you control.
By harvesting Mortrooms and
By selling Mortalis the illegal Drug that can prevent death from mortal wounds, the amputation of limbs,
but which enslaves the user to the supply chain.
By collecting bounty on Rival Outlaws and also taking them out of the race to be the “most wanted”
By attacking another outlaw groups’
Encampment to rob them of their Treasure Chest hoard
of game coin, game tagged Costume Jewellery, Medals plus all their
contraband (all must be stored in a known place – 30% of which
can be buried/hidden a day) all the most wanted in that encampment
can also be captured/killed.
These attacks will become more, or less likely, as the weekend
progresses - as groups become more desperate to win, or as they
become more unassailable.
By attacking, robbing or delaying another
outlaw groups’ hoard from reaching Coin-Count.

How individuals become the “Most Wanted”
The Militia try, and have incentives, to spot crimes in process
and make arrests, there and then.
Where this does not happen, victims and witnesses – the Public,
other Participants and Traders, are encouraged to give a description
of the perpetrators (by looking through every players photos, as
ordered by; outlaw group, sex, height, skin, hair & eye colour).
A wanted poster is then “drawn-up,” with suitable reward,
and posted outside the court house, in the marketplace, outside
the tavern and at each encampment. The Militia will then march into
the outlaw encampment to try and arrest the perpetrator(s) –
if they feel strong enough to do so – or they will wait to
be notified that they have passed through one of the town gates.
To become the most wanted, perpetrators will want their victims
to know which outlaw group they are from, and who exactly they
are.
However, if not wishing to be arrested, or have too many bounty
hunters after them, wearing a disguise and/or another outlaw
bands signature hat could be a better idea. If discovered and
really recognised they will rightfully be attacked or arrested
for attempted fraud. |
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Most outlaw groups will seek to keep their “Most Wanted”
criminals alive and out of jail for coin count.
© Copyright 2007
FOR PIRATICAL & SWASHBUCKLING ROLE-PLAYERS & RE-ENACTORS
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